![]() But even with a Hothouse running on an extended shift my food reserves were still dropping, I had survivors on the way, and no more steam cores to build another hothouse with. With this “Hothouse Rush” strategy I was able to get my first Hothouse up and running by day 3 and still had 105 food reserves to fall back on. Once that was unlocked, I focused on researching the Hothouse, which cost 20 wood and 10 steel. Starting that research cost 50 wood which is a substantial amount in the early game, plus it delayed construction of other buildings and other areas of research. …with my “Hothouse Rush” strategy I was still struggling to even create my first scout team.Īfter getting my resource gathering going, I started research on Drawing Boards so I could unlock the first tier of research. That made the food last twice as long and made less people sick by not forcing them to eat raw food. I also built a Cookhouse to convert the Raw Food into Food rations. I knew that if I didn’t my food reserves would run out and I’d be forced to build a Hunter’s Hut, which I was trying to avoid. I built two Workshops first since I knew I’d need to start research as soon as possible to enable me to build a Hothouse. I wanted to see how well a “Hothouse Rush” strategy would work for me so I started a game and focused on getting a Hothouse up and running a quickly as I could. “Hothouse Rush” Versus “Hunter’s Hut” Strategy They produce raw food 24 hours a day if run by an Automaton, whereas a Hunter’s Hut will only bring food in at the end of a hunt cycle, which is 12 hours. The Foreman ability can be used on the Hothouse if you’re using the Order and Discipline laws, plus you can use an automaton to run things if you have them, which frees up workers for other tasks.Ī Hothouse can outproduce a Hunter’s Hut by a margin of 2 to 1 in raw food, plus it employs five less workers until the Hunter’s Hut is upgraded. Is Frostpunk worth buying? Advantages to Hothouses Should you use the Order and Discipline Laws or the Hope and Faith Laws? Seven good reasons why Frostpunk is so hard You can also use the menu at the top of the page to find all the Frostpunk articles on this site. Other Frostpunk articles you might be interested in reading on this website: Hunter’s Huts also don’t need steam cores, they just need 20 wood to be built.Ī Hothouse takes up much more space than a Hunter’s Hut. Their raw food output can also be increased from 15 to 20 Raw Food per hunt by researching Hunter’s Gear, which is available without unlocking the next tier of research. You’ll either need to power up the Generator more frequently, or if the Hothouse is out of the range of the Generator you’ll need to turn on the Hothouse’s internal heating system.Īnother disadvantage to Hothouses is that Hunter’s Huts are immediately available without research. The delicate crops need a minimum temperature of at least chilly to operate, placing even more of a burden on coal reserves, which is especially important if you’re using a coal conservation strategy. Unlike Hunter’s Huts Hothouses are much more susceptible to the cold weather. I would also prefer to get a coal mine going rather than using my only steam core for a Hothouse if an Infirmary is not needed With only one steam core available I would rather satisfy my populace and build it. Since I like to use a strategy of coal conservation so I can focus on wood gathering and research, I tend to have a lot of sick people, so one of the first demands I get is for an Infirmary. The second is a lack of steam cores in the early game. If your strategy is to use Hothouses and not Hunter’s Huts, you’ll need to research Drawing Boards first since Hothouses are a second level research item, so that tier of research needs to be unlocked first. ![]() The first is it delays research in other, more important, areas. Hunter’s Huts and Hothouses both cost 20 wood and, on an extended shift, a basic Hothouse can produce 33.4 food per day versus the Hunter’s Hut of 15 food per day without any upgrades, plus the Hothouse uses 5 less workers, but there are several major drawbacks that make me not use these during the early game. On the surface, during the early game, Hothouses seem like a much better investment. Wood will be so scarce that it will be difficult to even assemble a Scout team before day 4. Focusing on Hothouse research first puts you way behind in research, exploration, and even available raw resources to construct buildings with. In the early game Hothouses are definitely not worth the cost. Frostpunk Hothouses versus Hunter’s Huts, which one makes the most sense to employ? Both provide food but which one is the most efficient, especially in the early game? Depending on what path you take can determine what strategy you use, Hunter’s Huts, Hothouses, or a combination of both, but to me it’s an obvious choice.
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